[Blender 3D Tsunami Effect] Part 4: Realistic Wave and Background/Environment.

Finally, we’re in last part of this tsunami effect blender 3d tutorial. If you reading this realistic wave and background/environment article by accident, I’m gonna summarize the other 3 tutorials on links below:

1. Hills landscape making.
2. Dry soil & beach texture.
3. Extreme wave & mist.

In this post we will add a realistic ocean material so it won’t look like a milk anymore.

Select ocean object and on material editor set speculation: intensity = 1 so it’s shine a little bit and also make sure transparancy: alpha = 0.5 to make the object semi transparent. By the way, to avoid over working laptop, we won’t use reflection raytrace.

Continue reading [Blender 3D Tsunami Effect] Part 4: Realistic Wave and Background/Environment.