Category Archives: CGI

CGI news and tutorial that maybe can help beginner user

[Blender 3D] Physics Cloth and Glow Material.

From our last article, we have learned to create a magic ball and a simple cloth. For the cloth part, I think it will cool if we add a quick animation where the cloth fall down to magic ball. In blender 3d, we call it Physics Cloth. It’s easy and it’s fun to play with.

On second part of this article, we will try make our magic ball glow using Halo lighting.

Let’s get to it, shall we?.

Open your magic ball and cloth file, and active the plane object. Choose Physics icon and click on Cloth button. This command make your plane object become a cloth.

Continue reading [Blender 3D] Physics Cloth and Glow Material.

[Blender 3D] Simple Magic Lamp and Cloth.

Looks who’s back, back again :). Hello guys, do you miss me?. I’ve been taking some time off from this blog and visiting family. But, I’m back again with a new blender 3d tutorial. Yayyyy… From my last article I show you how to create a magic wand with a star on the top of it. In this post we will make a simple magic lamp cloth. The process only using some of basic object with Checker Deselect feature.

Okay, let’s just begin…

Add a Cylinder object and resize its height like this:

Continue reading [Blender 3D] Simple Magic Lamp and Cloth.

[Blender 3D] Star Add-on and Magic Wand.

To create a star magic wand we can use a bezier curve like what we learn before. But, did you know that Blender 3d itself have a hidden add-on that actually can create a star automatically. To active the add-on, go to File —> User Preferences, click add-on tab, and on left sidebar active Add Mesh. Don’t forget to click Save User Settings button.

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[Blender 3D] Hogwarts Logo on Wizard Hat.

I’m sure most of you who reading this article are a new visitor. A short brief from me though, this article is part 2 of my Harry Potter witch hat. Read that link if you want to know how I create the hat part. Like I said at the end of part 1 article, I’m going to add a hat belt and hogwarts logo on it.

Basically there 2 method that we can use to create the hat belt. I’m gonna show both of them and let you decide, okay?.

1. ShrinkWrap.

It will be easy and look sophisticated if you choose to use Shrinkwrap modifier. But, it also not neat. Open your Harry Potter hat blender file, convert hat to become a Mesh object so we can edit its vertex/edge/face. Use command Alt + C and choose Mesh From Curve/Meta/Surf/Text.

After that add a Cylinder object.

Continue reading [Blender 3D] Hogwarts Logo on Wizard Hat.