Category Archives: CGI

CGI news and tutorial that maybe can help beginner user

Circle Text and Fake Reflection in Blender 3D.

If you new to this blog, this Circle Text and Fake Reflection in Blender 3D post is the second part of emoji tutorial series. The first article is to show beginner user how to trace image references in blender, and now we will apply a circle text and fake reflection on emoji object.

How to Add Circle Text in Blender 3D:

Before we add a text, we need to make its path first. Shift+C so your 3d cursor place in the middle of grid.

1. To make the path press Shift+A —> Curve —> Circle. Now you have a new bezier circle.

2. Now add a text object and enter edit mode to change the default text to your own text. To make it follow our path, go to text data slot and on text on curve choose your path bezier, mine will be beziercircle.001.

Circle Text and Fake Reflection 1 Continue reading Circle Text and Fake Reflection in Blender 3D.

Create Emoji or Logo with Curve Bezier in Blender 3D Part.1

Emoji. The new pop culture in Internet world. Some people communicate only using emoji. It’s a new code language, even mozilla create codemoji, a website where you can learn about ciphers in fun way, check them out!. Anyway, let’s back to our topic now 🙂

In this new blender 3d tutorial, we will learn how to trace an image, it could be a logo or like what i use for this post a emoji, and make them to a 3d object. The vector feature in blender is limited, but we can use curve bezier tool to trace the image and then add extrude and bevel parameter to turn it to 3d object. In this post we also will learn about fake reflection.

So let’s get started, shall we?.

Add Image References in Blender 3D:

You probably wondering how to bring image references in blender, right?. There are at least 2 ways that I can think of. First, you use the background image tool ( N shortcut ), and secondly, we can create a plane and use the image references as texture. For this learning I choose the second method. Continue reading Create Emoji or Logo with Curve Bezier in Blender 3D Part.1

UV Mapping & Constant Lamp in Blender 3D.

Using our previous project, wall clock, now we will learn how to create a material using UV Mapping & Constant Lamp in Blender 3D. Artist usually use UV Mapping if they want to achieve more realistic render result. It’s more complicated process, but the end result won’t disappointed you.

This blender 3d tutorial for beginner will show you the very basic steps of how to apply uv mapping material on object. If you already understand the principle of its process, you can play more with this feature.

For the purpose of this practice, we will create a wall for our clock. Make your view from front view, create a plane object, rotate our clock to 90 degrees X axis, and then place our clock on plane face.

UV Mapping & Constant Lamp 1 Continue reading UV Mapping & Constant Lamp in Blender 3D.

Modeling Wall Clock Part 1 in Blender 3D.

With this Modeling Wall Clock in Blender 3D tutorial, we will learn about circular duplication with array from certain angle. Also we will add a 2d object that we can turn to 3d object. This learning project probably looks easy for you, but in the process of making we need a few trick so our wall clock will have a clean, precision, and also measurable.

Here’s a few things that we will learn during this practice:

  • Modifier: Array: Fit Count, Fit Length, Relative Offset, Constant Offset.
  • Border Selection.
  • Object Text & Font.
  • Duplicate Object.

By the way, I won’t show you a how step by step instruction because that will make a very long post. I will assume you already know how to add a new object, enter transformation/edit mode, know where to find each slot in properties panel, how to select mode ( Ctrl+TAB ), change the object dimension, etc. Basically all the beginner command, okay?.

Let’s get started then!.

1. Create a cylinder object with dimension show below:

Wall Clock 1 Continue reading Modeling Wall Clock Part 1 in Blender 3D.