[Blender 3D] Wood Floor Material Using Node.

Like I mentioned on my last article about node tutorial that I think it’s time for my beginner readers to start learning about node. For beginner user, node can be so confusing to use. So, that’s why we will start with a simple wood floor material using node. I still use my house model for this learning.

I select the floor object and create a new material with Image Texture option.

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[Blender 3d] Glossy and Glass Material in Cycles.

After I show you how to add basic light source and material in cycles, this time we will learning about glossy and glass material in cycles. The process is similar to diffuse BSDF. So, let’s get started okay?.

Glossy Material:

Select the pyramid or you can add other object to your scene, and then create a new material with Surface = BSDF; Color = Yellow. If you have another object and want to apply the same material as your first object, click on the second object and then the first object. Next press Shift + L (Make Links) and choose Materials.

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[Blender 3d] Light Source & Diffuse BSDF Material in Cycles.

On our previous learning, we always use blender internal render. The result is good, but if you want more realistic image, you can use cycles render instead. Because the end result is so realistic and some say perfect, the render time is quiet long. In cycles render, the setting of light and material is different.

In some cases you need to use a node edit. But, that’s another article. For now, we will learn adding light source and diffuse BSDF Material material using cycles render.

Preparation:

For this practice, remove the lamp first. We don’t need it on cycles. And then switch to Cycles Render.

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[Blender 3d] Add a Cool Freestyle Sketch Effect.

Beside produce a realistic render image, blender 3d also can create a freestyle sketch effect like cartoon on your object. You can arrange the thickness of line, style, transformation, etc. The end result will surprise you, because it doesn’t look like a 3d object.

Preparation:

Open your simple blender 3d object. I have apple IIe below, and on render editor I check Edge box and active Freestyle with line thickness: absolute.

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