[Blender 3D] Inverse Kinematic and Subdivide Bone.

The opposite version of Forward Kinematic is Inverse Kinematic. In this post we will learn about IK and how to subdivide a existing bone. If you read my previous post, I’m sure you now know how to add bone and apply rigging on it.

Open our last practice file, and to active Inverse Kinematic you just need to check Auto IK box on option.

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