Category Archives: CGI

CGI news and tutorial that maybe can help beginner user

[Blender 3D] The Making of Harry Potter Witch Hat.

This is so exciting!. Raise your hand if you’re a fans of Harry Potter. I probably not a big fans of this franchise, but I absolutely enjoy every movies of it. It is definitely a magical world. So I came to this idea to create a harry potter witch hat. I’m writing this hoping you all will like it. For this learning course, we will use NURBS (Non Uniform Rational Boolean Surface) technique to create the hat. In simple meaning, Nurbs is a face that created from different joint objects.

Now, let’s begin…shall we?.

Make a new blender file and for the bottom part of the hat, go add a Shift + A —> Surface —> Nurbs Circle.

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[Blender 3D] Give Faucet a Quick Fluid Effect.

If on my little island tutorial I show you how to add an ocean water, in this article we will learn another water apply that called quick fluid. This is the right effect for our faucet object. Hopefully by the end of this article we can see the actual water comes out from the faucet. Finger crossed first hahaha.

Open the previous practice blender 3d file, and for the fluid source let’s create a Sphere. Place it inside faucet mouth.

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[Blender 3D] From Metaball to Faucet Spindle and Stainless Steel Material.

After we finished our pipe object, now we will try to add its faucet spindle with a little help from metaball feature. I want to make it quick so let’s just start it, alright?

Open your last blender 3d practice file that have pipe object, change the viewport to top viewport, and create a metaball with shortcut: Shift + A choose Metaball —> Capsule. To minimize capsule radius without change its length, set the radius parameter to 0.2. You probably have a different radius value, it depends on the size of your pipe. Just make sure it has the right proportion.

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[Blender 3D] Create a Pipe Using Curve, Shrink/Fatten, and Tilt Feature.

There are several way how we can create a pipe in blender 3d. In this pipe using curve, shrink/fatten, and tilt feature tutorial, I’m gonna show you a quick and easy method so hopefully you can learn and apply it to your other project. Just a head up, I won’t show a basic step by step instruction like how to add a new object and transformation tool (scale, move, extrude, etc).

Okay, let’s get start it…

Make sure your view is on right ortho (numpad 3), make a curve —> bezier, and active align to view. Enter edit mode and select the right vertex.

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