Beside produce a realistic render image, blender 3d also can create a freestyle sketch effect like cartoon on your object. You can arrange the thickness of line, style, transformation, etc. The end result will surprise you, because it doesn’t look like a 3d object.
Preparation:
Open your simple blender 3d object. I have apple IIe below, and on render editor I check Edge box and active Freestyle with line thickness: absolute.
This the making of roof & its material is the final part of our house making blender 3d tutorial. If you missed the previous parts, please check links below:
This is part #3 from our blender 3d house tutorial. And this time we will add door and floor object. For the door, the process is same with how we make windows. So please check that link first, because I won’t repeat the instruction. And for floor, we will build it from Curve object.
My set dimension for the door’s hole is X:1m ; Y:15cm ; Z:2m. Apply boolen modifier ( operation: difference and object: carve ), and move it to second layer. I then copy the frame and glass object, and edit it to make it look like a door. You can be creative as you like.
Now we already have the wall, the next step is make a hole for window and door. This tutorial is a little bit complicated at first, but once you understand the idea, it’ll be easy for your next project.
Create a cube object that have the same size with your window. I make mine X:90cm ; Y:40cm ; Z:1.5m. Make sure your Y value is bigger than wall’s thickness.