I think it’s time to play with depth of field, right?. With this feature our image will have a focus and blur effect. It’s like all that photography filter you see on instagram. You also can take a picture with this effect with iPhone.
Open again our particle object file and I want the Sphere as our focus object. Select the camera and click camera editor. Choose Focus = Sphere.
Having fun with particle objects, yet?. As I promise we will add material on our previous project. And now we will try using compositing in hoping to get more eye catching render result. No more small talk okay, so let’s get start it.
Open your particle object file, select the Sphere, and create a new material with Texture Type: Image or Movie. I choose one of my old illustration I created some time ago as my texture image. You can choose whatever texture you want.
There’s an advantage from blender 3d animation tool. We can create a dynamic still image, just like I show you on cloth article. In this post we will learn how to make multiple objects using particle feature and capture it as a dynamic still image.
Open a new file and create a plane (dimension = 16×16) and Mesh -→ UV Sphere with dimension 4x4x4.
Like I mentioned on my last article about node tutorial that I think it’s time for my beginner readers to start learning about node. For beginner user, node can be so confusing to use. So, that’s why we will start with a simple wood floor material using node. I still use my house model for this learning.