From one blender 3d tutorial series to another blender 3d tutorial series. After you know to make a dramatic lighting, now we’ll create an architecture object, a house. We only want make a simple house from cube with precision in meters unit. In this first part, we’ll planning and modelling a wall without add on.
Planning:
Open Scene Editor and set the scene unit in Metric.
In Blender 3D, there is a feature that almost have a same function as bone called Lattice. It’s a simple to apply. I’m gonna show you how and you can decide later which one you prefer. We will practice by create a X letter.
Make a cube and rotate it 45d to X Axis.
Remove all the transformation pattern by press Ctrl + A —> Rotation & Scale. If we’re not remove them, the shape will look weird when we extrude X object.
The opposite version of Forward Kinematic is Inverse Kinematic. In this post we will learn about IK and how to subdivide a existing bone. If you read my previous post, I’m sure you now know how to add bone and apply rigging on it.
Open our last practice file, and to active Inverse Kinematic you just need to check Auto IK box on option.
Finally, we’re on the bone and rigging part. I’m gonna be honest, I’m not often working on 3d animation stuff, I’m all about modeling :), but I really want to make this blender 3d tutorial to give beginner understanding the basic of bone rigging function. I probably will miss some of the tool, so if you catch anything or want to add something just let me know.
On this learning session, we will use a simple 3d text that later we will add bone so it can be flexible and bent as you like. The bone we make have to place inside the text object. This blender 3d tutorial about bone & rigging will split in 2 or 3 article which we also will learn a feature called Lattice and Volume Light. Hopefully after reading this series you can create a more live object.
First learning, let’s make a Z letter from cube object. Change Y dimension to 15.