This extreme waves & mist is the third part of our tsunami blender 3D tutorial series and probably the most exciting one. By only adding one modifier, we can change a simple mesh object to having a tsunami effect.
Let’s just start it, shall we?.
I’m gonna open my hills file that already have dry soil texture, and then add Mesh —> Plane. Active that plane and apply Ocean modifier. Tadaaaa, now we have a simple ocean wave, right?.
To have more details of the wave, set the Resolution = 12 or more.
After finished created a hills landscape, now we’re move to the second part of this blender 3d tutorial series: dry soil & beach effect. To make it more realistic, we will grab a dry soil png file and apply it to our object. Like always, everytime you create a new material, do not forget select the object first. And by the way, for the purpose of effect we want to achieve, make sure the specular: intensity = 0.
In blender 3d, everything that visually difficult is actually easy in the making. Just like this tsunami effect part 1: hills landscape post. Yes guys, we’re in another tutorial series :), I hope you don’t mind :). With the help of ANT Landscape add-on and Displace modifier, we can create hills just in second.
To create a hills landscape with high poly details is take a lot of effort if you just using vertex mode that you pull one by one. There is one feature in blender 3d that need to be active first. Go to File —> User Preferences, click Addons, choose Add Mesh, and then active ANT Landscape.
This sky, sunlight, halo and flare effect in Blender 2.78 is the last part of my little island tutorial series. If you new to this series, please check out the previous articles below:
Because of this object is an outside object, we will add a sunlight instead, not point light. With sunlight the shadow will be parallel. Add a lamp object and select it. For more details parameter, look image below: